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Matching: Hardware (Readers)

In this activity, your learner will play a matching game. Learners will be given a sheet with images of hardware on one side and descriptions of users and an activity they are trying to do on the other side. Based on what the user is trying to do, the learners will draw lines to match the hardware items with the users and their activities. There are five different variations of this activity so that learners can practice more than once.

Matching: Hardware (Readers)

Materials

  • Pencil

Instructions

Since learners will need prior knowledge of hardware items to complete this activity, it is recommended to have your learner complete the previous activities in this sequence before attempting this one.

  1. Print out the Learner’s Sheet pages.
  2. Gather your supplies.
  3. Give your learner one of the matching game sheets.
  4. Tell your learner about this activity: “Today, you’re going to play a matching game! On this sheet, there are images of hardware items on one side and descriptions of users and activities they are trying to do on the other. You will draw lines to match each hardware item with a user and their activity. When you’re done, we’ll see how many you got right.”
  5. Ask your learner to tell you when they are all done.
  6. When they are done, check their work against the answer key.
  7. Congratulate your learner on a job well done!

Matching: Hardware (Readers)

Difficulty & Timing

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This activity requires a low level of facilitator participation.
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Each matching sheet will take about 10 minutes to complete.

Objective

Upon completion of this activity, learners will:
  • show that they can match common hardware items to their uses
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Computer Science Teachers Association (CSTA) Standards

1A-CS-02
Computing Systems, Hardware and Software: