Game Character Artist
Personal Connection
- Do you love video games?
- Do you like to draw?
- Are you interested in coding and computer programming?
- Do you like worldbuilding?
- Do you like to write and tell stories?
Other Connections
STEM Connection
Increased graphics capabilities are blurring the line between animation and live action:
2D or 3D, make your choice:
Facial animations are bringing video games to life:
Artificial Intelligence is getting eerily smart:
Full Immersion could be a precursor to teleportation and alternate reality existence:
Journeys to Becoming a Game Character Artist
Brian Thompson loved to draw as a kid. He loved it almost as much as he loved running around outside with his brother, pretending they lived in a fantasy world. “With my nose deep in these stories and my hand drawing all the time, my sense of visual storytelling began to take form.” In high school, Brian’s teachers helped him find his own artistic style. He was exposed to the history of illustration and the ancient techniques of drawing by hand. Brian went on to apply to the College of Design at the University of Washington to study illustration and entertainment design. Here Brian honed his skills and developed a passion for his craft. After school, he worked at a number of jobs in entertainment design, before finally ending up at Big Fish Studios.
Brian recommends that aspiring game artists draw every day and draw what they love. He sees too many portfolios that are full of what other people want to see. Brian also recommends taking up other artistic mediums like sculpting, wood-working and screen printing as well as getting some technical experience like CAD drafting and computer programming. Ultimately, Brian stresses that a career in game art is about following your passion.
Read more about Brian’s journey here.
Read about one man’s preparation for an illustrious career in concept art:
Tyler James is an award winning concept artist and illustrator. Tyler has completed projects for Blizzard Entertainment, Cryptozoic and Fantasy Flight Games. As a kid, Tyler enjoyed drawing, collecting comics and playing Magic the Gathering. Tyler was fascinated by the fictional creatures that filled his games and comics. Tyler went through formal art training at an art institute, but he also took accompanying classes in character design and figure drawing.
Tyler says that the most important considerations when producing concept art are anatomy, material, and lighting. He recommends training in 3D modeling software to aspiring game artists because they allow you to experiment with these considerations and develop an understanding of a digital interface. Tyler admits that a career as a game concept artist is a lot of hard work, but he confirms that it won’t feel like a ton of work if you’re truly passionate. His best advice is to jump at potential opportunities and keep striving for more.